View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Michael Wasilewski has over 13 years of experience in the games industry with a focus on AI, gameplay, animation, and tools. He joined the Ubisoft Toronto team in 2010 in order to develop Splinter Cell Blacklist. For the past 3 years, Michael has been leading the gameplay team of Starlink: Battle for Atlas, developing the camera, controls and many of the systems in the game.