Gino has been involved professionally with interactive physics since he obtained his PhD from Eindhoven University of Technology in 1999. He developed the SOLID collision detection library that has been applied in top-selling game console titles, such as the Formula One series for PlayStation2. He currently works as independent consultant. Among his clients are companies involved in game development, medical devices, robotics, and CAD/CAM. Gino is a frequent speaker at the GDC main event, and has shared his ideas in a number of influential publications.