View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Denis first joined Saber Interactive in 2005 as a rendering programmer. He participated in the initial design and the long evolution of Saber's proprietary engine working on rendering, lighting, optimization, tools and production pipelines. Some of the titles powered by Saber Engine include 'Timeshift' (2007), 'Halo: Combat Evolved Anniversary' (2011), 'Inversion' (2012) and recently 'Quake Champions' (2017). Currently Denis spends his time coordinating a team of talented engineers, working hard to overcome new challenges imposed by even more demanding titles, such as the upcoming 'World War Z' title.