View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
With over 25 years of combined story and game development experience at world-class entertainment companies such as Marvel, Lucasfilm and Telltale, Evan Skolnick brings a unique perspective to narrative experiences in games. An active game writer, college instructor and international speaker, he has imparted core storytelling techniques and knowledge to well over a thousand working game development professionals. He is the author of Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques, which has been placed on the required reading list for game design courses at colleges such as UC Irvine, RPI, UConn, Cogswell College, the University of Utah, and others. Recent game projects to which Skolnick has contributed narrative content include 'Concrete Genie', 'Cuphead', 'The Walking Dead: A New Frontier', 'Batman: The Enemy Within', 'Mafia III', and 'Star Wars: Battlefront'. Prior to that he's worked on titles such as 'Dying Light', 'Marvel: Ultimate Alliance 2', 'The Godfather: Five Families', 'Over the Hedge', 'Spy Muppets' and many others.