View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Michiel is a graphics programmer who has been mostly focused on optimizing render pipelines for PC, Xbox 360, Xbox One and Playstation 4. His main focus was DirectX 12, MultiGPU, and more recently DXR where performance has been his priority one in all cases. He graduated at the Eindhoven University of Technology by implementing a visual performance profiler for games, which was presented at Siggraph 2009.