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Susanna Pollack is the President of Games for Change, the leading global advocate for the power of games as drivers of socialimpact. In her role there, she produces the annual Games for Change Festival, the largest gaming event in New York, dubbed by national media as “the Sundance of video games.” In 2017, Susanna launched XR for Change Summit as a part of the Festival to explore how VR/AR/MR technologies are offering radical new ways to create social impact. Susanna works closely with organizations that are actively pursuing digital games to further their public or CSR mission. On behalf of clients including Princeton University, McArthur Foundation, American Express Foundation, United Nations, Women’s Sports Foundation, Autodesk, Carnegie Foundation and the Ad Council she has initiated dozens of programs to advance the games for good sector. Susanna’s passion and commitment to Learning and Education led her to develop the G4C Student Challenge with the NYC Department of Education in 2015. The NYC pilot attracted world class partners including the New York Times, NYC Mayors Office, ACLU, X Prize, and Unity Technologies to bring a games design challenge to middle and high school students across the city. Under Susanna’s leadership, the program expanded nationally and currently runs in NYC, Los Angeles, Pittsburgh, Detroit and Atlanta. Also in her role at G4C, Susanna launched the Games for Learning Summit with collaboration from the US Department of Education and the Entertainment Software Association. Now an annual event, the gathering attracts educators, policy makers, game studios and publishers to explore how games can be more effectively used in the classroom. Prior to joining Games for Change, Susanna worked across both the commercial and public sector. Over a 12 year period, Susanna held various senior level positions at BBC Worldwide Americas, most recently as SVP of the TV distribution division for the US where she led a team of 20 to raise $50m annually from co-production and sales of BBC’s award winning documentaries and scripted content.