View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Mark Mihelich is a senior Graphics/Engine Programmer for Studio Wildcard. He has previously worked on console and PC game engines for studios such as Creative Assembly and Microsoft Studios. His experience with Unreal Engine spans more than 10 years on several titles starting with Gears of War 2.