View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Mike McTyre is Head of Studio & Design Director at Survios, a Los Angeles-based virtual reality game developer and publisher dedicated to pushing the limits of VR innovation both in-home and in location-based VR. McTyre oversees the studio’s pipeline of its entire game design and development portfolio, which includes the chart-topping VR titles, Raw Data, Sprint Vector, and Creed: Rise to Glory. Prior to Survios, McTyre worked on several hit titles spanning a variety of genres, including Wildstar,Star Trek Online, Ninja Gaiden Z,and WWE All-Stars, allowing him to gain a broad understanding of game design, specializing in all aspects of combat design and level-driven gameplay.