View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Felipe is a graphics programmer and game developer. In 2016 he joined Unity’s Graphics Foundation team to work on the Lightweight Render Pipeline. His mission at Unity is to level up mobile graphics and performance while improving development workflow and tools. Before Unity he worked as game developer in Samsung’s Black River Studios.
He is passionate about stylized rendering, optimization, and data oriented design.