View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Daniel Holden is a Machine Learning Researcher working at Ubisoft Montreal's Research and Development Lab "Ubisoft La Forge". He completed his PhD in 2017 at Edinburgh University with research focusing on how Neural Networks and Machine Learning techniques can be used to produce state-of-the-art character animation systems. At Ubisoft La Forge he has helped develop and guide several important Machine Learning projects, and has previously presented research at GDC, SIGGRAPH, and SIGGRAPH Asia.