View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Deborah is a Senior Design Researcher and Studio Design Lead for Microsoft Global Publishing. She has worked on games as varied as Undead Labs' State of Decay (1 & 2), Double Fine's Happy Action Theater, and Remedy's Quantum Break. She is interested in the development of new methods, particularly mixed methods, and has lectured extensively on how to test narrative (both narrative usability, but also dial-testing for passive content). She earned a PhD in Cognitive Psychology at Stanford, where her research included questions such as: Does it matter if the book you are reading is fiction or nonfiction? (Yes.) Why don't adults have imaginary friends? (Never mind, they do.) And, why are kids afraid of monsters under the bed, even when they know they are imaginary? (A lack of inhibitory control.)