View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Holger wrote his first 3D rasterizer in 68k assembly on an Amiga over 26 years ago. Since then he has managed software teams and processes, worked on rendering middleware, military tank simulators, games and has worked as a DevTech engineer for IHV companies. He has published numerous book chapters and articles on a variety of 3d rendering and parallel programming topics. His most recent activities as a DevTech engineer at NVIDIA include work on raytraced caustics, raytraced AA, and raytraced shadows in Shadow of the Tomb Raider.