GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Jamie FristromChief ScientistHappion Laboratories, LLC

Though James has been making games professionally since 1991, the most notable thing about his career was being the fourth member of Treyarch, helping that company grow through its acquisition by Activision, and acting as technical director on the first two ‘Spider-Man’ games that went along with the Sam Raimi movies. After ‘Spider-Man 2’, James went indie and has been getting beat up ever since! Making indie games is hard. After Treyarch he was partner, technical director, and designer at Torpex Games where, with help from ‘Magic: The Gathering’ creator Richard Garfield, he invented the game Schizoid, "The Most Co-Op Game Ever", available on Xbox Live Arcade. Schizoid was in the PAX 10 and nominated for both Best Original Game and Best Co-Op in the XBLA awards. After Torpex Games crashed and burned, he went solo, making games mostly by himself for Steam, the Xbox One, and Roblox. Other stuff about him: he used to write the "Manager in a Strange Land" column for Gamasutra and he thinks he holds the world record for writing game development post-mortems in Gamasutra and Game Developer magazine. He was also on the committee for the IGDA Leadership Forum for several years.