View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Olivier Dionne is an R&D Animation Developer at Unity Technologies Montreal. Prior to joining Unity, he was Principal Developer at Autodesk, where he worked on core rendering and animation features in Stingray/Bitsquid and Maya. His interests span computer graphics, deformation modeling, believable character motion and control at blazingly fast speeds.