View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Jeremy is the Machine Learning Graphics lead at Unity. Over the last nine years, he has focused on graphics for content creation, most recently at Google on Tilt Brush. At Pixar, he led teams to build Universal Scene Description, OpenSubdiv, and Hydra, a real-time render engine for film assets. His film credits include Cars 2, Brave, Monsters University, Inside Out, The Good Dinosaur, and Finding Dory.