View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Erin Catto is a physics and animation lead at Blizzard Entertainment working on the shared game engine project. Erin got his start in the game industry at Crystal Dynamics where he wrote the physics engine for Tomb Raider: Legend. He is currently working on the Domino physics engine used by Diablo 3, StarCraft, Overwatch, World of WarCraft, Heroes of the Storm, and Call of Duty. He is the author of the Box2D open source physics engine, used to create Crayon Physics, Limbo, and Angry Birds.