View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
At Valve, Lakulish is building the technology behind Steam Audio, a cross-platform SDK for VR/AR audio. Through Steam Audio, he is building powerful new ways of creating and interacting with sound in gaming, VR, and AR. By bringing expertise from the world of high-performance, real-time computer graphics, he is working towards building the future of interactive audio. Prior to joining Valve, he was co-founder of Impulsonic, creators of the Phonon SDK for VR audio. Steam Audio and Phonon have been used in several major titles, including Raw Data, Budget Cuts, and Counter-Strike: Global Offensive. Lakulish has a Ph.D. in computer science from the University of North Carolina at Chapel Hill. His dissertation was about novel techniques for precomputing sound propagation in interactive virtual environments. His research interests include interactive sound rendering, real-time computer graphics, GPU algorithms, and parallel programming.