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Cherry Thompson (Game Accessibility and Inclusion Consultant, Independent)
Location: Room 3016, West Hall
Date: Tuesday, March 19
Time: 5:30 pm - 6:00 pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Game Narrative Summit
Vault Recording: Video
Audience Level: All
As the industry moves towards a more inclusive and diverse future, disability representation still has a long way to go. With a passion for diversity and experience in accessibility and inclusion, Cherry explores why representation is so powerful, why the industry keeps getting it so wrong and how game designers might be able to do better in the future.
Exclusion is never intentional, but when mistakes are made it can alienate people. Be prepared for some moving personal anecdotes reinforced by the community as this session presents a frank look at how to better include the 30% of players that are disabled.
An inspiring reminder of how accurate representation is a profound experience for players. Learn how to avoid common pit-falls and overtly negative disability tropes based in social stigma. Leave with practical ideas for character and world-building that cover the fundamentals of disability. Including disability in a sensitive and respectful manner.
This lecture is intended for writers, designers, artists and producers of all levels, no prerequisite knowledge of disability or disability representation is required. Any developer who is interested making representative, immersive or diverse games will gain valuable insight and motivation.