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GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

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Wind Simulation in 'God of War'

Rupert Renard  (Senior Programmer, Sony Santa Monica Studio)

Location: Room 303, South Hall

Date: Wednesday, March 20

Time: 10:30 am - 11:00 am

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: Video

Audience Level: Intermediate

Let the wind simulation in 'God of War'… blow you away! In this session, Sony Santa Monica Studio's Senior Programmer Rupert Renard will discuss the full 3D GPU fluid simulation and reasons why it's useful, share the secret sauce for speed and utility, and also what did and didn't work.


Learn how fluid simulation works, why it's useful, and how to get it to run efficiently on the GPU.

Intended Audience

Programmers with a GPU background and competent with 3D mathematics.