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GDC + VRDC 2019 Session Scheduler
View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
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Rupert Renard (Senior Programmer, Sony Santa Monica Studio)
Location: Room 303, South Hall
Date: Wednesday, March 20
Time: 10:30 am - 11:00 am
Pass Type:
All Access, GDC Conference + Summits, GDC Conference -Get your pass now!
Topic:
Programming
Format:
Session
Vault Recording: Video
Audience Level: Intermediate
Let the wind simulation in 'God of War'… blow you away! In this session, Sony Santa Monica Studio's Senior Programmer Rupert Renard will discuss the full 3D GPU fluid simulation and reasons why it's useful, share the secret sauce for speed and utility, and also what did and didn't work.
Takeaway
Learn how fluid simulation works, why it's useful, and how to get it to run efficiently on the GPU.
Intended Audience
Programmers with a GPU background and competent with 3D mathematics.