This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
GDC + VRDC 2019 Session Scheduler
View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Pass Type:
All Access, GDC Conference + Summits, GDC Summits -Get your pass now!
Topic:
Mobile Summit
Format:
Session
Vault Recording: Video
In July 2016, Niantic Inc. launched 'Pokemon GO', which grew into a worldwide phenomenon. However, it was not until December 2018 when the development team added a directly competitive, player-versus-player feature. In this session, Engineering Combat Lead Rob Giusti will discuss why Niantic chose to build this new feature at this point in the game’s lifecycle, and what decisions were made to make the feature true to its roots in the Pokemon franchise, while also creating a foundation for further game development in a live, growing game.
Takeaway
Attendees will gain insight into the considerations made adding a new foundational feature to an existing live game.
Intended Audience
Product managers and developers working on live service games who are interested in what it takes to add new core gameplay to existing game ecosystems.