GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

"We Are More" Roundtable: Intersectionality and Women in Games (Presented by IGDA)

Jennifer Scheurle  (Lead Game Designer, ArenaNet)

Location: Room 211, South Hall

Date: Thursday, March 21

Time: 11:30am - 12:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Advocacy

Format: Roundtable

Vault Recording: Not Recorded

Women in games and the efforts around equality within our industry have grown significantly over the past years. They have fought, they have stood their ground and they know there is still a long way to go. Part of the challenges ahead is the question of how they can join forces with other marginalized groups and how they can become more inclusive within their own ranks as well. This session serves to talk explicitly about the work women want to do to support other women, but also to support the intersections within their groups. This is a space where you can collect ideas for improvement inside and outside of the organization and constructive criticism is explicitly invited.

Takeaway

This RT session will foster a dialogue within the community of women in games about the impact and topics of intersectionality both within social and professional circles, and beyond. The takeaway of the session should be a large variety of perspectives and ideas for improvement around an inclusive, intersectional WiG SIG.

Intended Audience

Anybody is welcome to join the table at this discussion-focused session, but the focus is definitely held tightly on women interested in or actively working in games. We ask for anybody who does not identify as female to take a backseat in the discussion and instead be a guest to listen to the experiences of women in the industry.