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Tom Olson (Director of Graphic Research, Arm)
Karl Schultz (Principal Graphics Software Engineer, LunarG)
Location: Room 2020, West Hall
Date: Tuesday, March 19
Time: 1:20 pm - 2:20 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Format: Sponsored Dev Day
Vault Recording: Video
Audience Level: Intermediate
Over the past three years Vulkan has become the world's leading cross-platform, low-overhead graphics and compute API. In this session, Khronos will check in on the state of the Vulkan universe and review the latest developments in the standard and the ecosystem. Khronos will look at advances in tools and platform support, including Vulkan on iOS, and new features such as bindless resources, pointers, and eight- and sixteen-bit arithmetic. The Khronos team take a deep dive into LunarG's GPU Assisted Validation, which is now available to application developers, demonstrating its value and how to use it. Finally, Khronos will talk about where Vulkan is going and how the Vulkan Working Group is responding to the needs of a growing, diverse, and often highly opinionated user community.
Attendees will gain a broad understanding of the current state of the Vulkan ecosystem, including new features, recent progress in tooling, and trends in adoption and support.
Software and hardware developers looking to expand their reach in the XR ecosystem. Technical details will be given!