GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Voxel-Based Navigation in Black Desert for Increased Efficiency and Flexibility (Presented by Pearl Abyss)

Kyungin Min  (Lead Programmer, Pearl Abyss)

Location: Room 3020, West Hall

Date: Wednesday, March 20

Time: 2:00 pm - 3:00 pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: Intermediate

The session will introduce Pearl Abyss’s voxel-based navigation system for Black Deserton PC, mobile, console and the game server, as well as how to efficiently implement voxel data. The session will highlight features of the voxel-based navigation system such as the increased speed of content development, critical to online games that require constant communication and engagement with players and fast update patches in response to player feedback.


Attendees will gain insight into how Pearl Abyss implemented voxel-based navigation to the creation of the expansive open world of the MMORPG Black Desert.

Intended Audience

This session is intended for programmers interested in monster AI in an open world MMO game and for those interested in optimizing the size of voxel data and speed of file i/o.