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Drew Skillman (Technical Artist and Project Lead, Google, Inc.)
Location: Room 208, South Hall
Date: Wednesday, March 20
Time: 10:30 am - 11:30 am
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Visual Arts, Programming
Vault Recording: Not Recorded
Audience Level: All
Over the last few years, the tools and techniques of Real Time VFX have changed dramatically. There are now extraordinarily powerful desktop GPUs, rapidly advancing mobile GPUs, compute shaders, complex particle sims, mesh-based effect techniques, and advanced post processing and compositing tools. The new consoles have matured and are showing what they're capable of, and VR/AR/XR continues to impact the industry. It's an incredible time in Real Time VFX.
Join this roundtable to hear from other VFX artists, learn about their successes and failures, compare pie in the sky ideas and share your favorite tricks.
Wednesday's roundtable will focus on more general topics and revisit ground broken in the VFX Boot Camp earlier in the week. Be sure to also check out the Thursday session if you'd like to discuss artist aspects of VFX and in the Friday session the discussion will go deep on more technical aspects of VFX. See you there!
Attendees should leave with an increased awareness of visual effects techniques, approaches and technology, as well as a greater insight into how different artists and studios approach visual effects challenges.
Visual effects artists, technical artists, students, graphics programmers and anyone else with an interest in the art and creation of visual effects.