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Fred Hooper (Lead VFX Artist, NVIDIA)
Location: Room 3004, West Hall
Date: Monday, March 18
Time: 11:20am - 12:20pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Visual Arts
Format: Tutorial
Tutorials: Visual Effects Bootcamp
Vault Recording: Video
This session looks at destruction from the ground up. Effects artists are tasked with creating destruction large and small: from staged event destruction to true real time destruction for their real time project. This talk sifts through various types of destruction, dynamics, states, visual effects, visual effects parameters, and best practices when working with other artists to create the best destruction.
Visual effects artists will get an overview of destruction using the Unreal engine. The talk will cover tips and tricks on how to create different types of destruction templates, effects, effect parameters, patterns, and strategies for your real time game.
This talk is intended for all levels of visual effect artists interested in visual effects and destruction.