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GDC + VRDC 2019 Session Scheduler
View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
This session looks at destruction from the ground up. Effects artists are tasked with creating destruction large and small: from staged event destruction to true real time destruction for their real time project. This talk sifts through various types of destruction, dynamics, states, visual effects, visual effects parameters, and best practices when working with other artists to create the best destruction.
Visual effects artists will get an overview of destruction using the Unreal engine. The talk will cover tips and tricks on how to create different types of destruction templates, effects, effect parameters, patterns, and strategies for your real time game.
This talk is intended for all levels of visual effect artists interested in visual effects and destruction.