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Max Lachmann (Senior Audio Consultant and Sound Designer, Pole Position Production)
Bernard Lohr (CEO, Pole Position Production)
Location: Room 3002, West Hall
Date: Thursday, March 21
Time: 11:30am - 12:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!
Vault Recording: Video
Audience Level: All
From the beginning of the video game era, the presence of vehicles in different shapes and forms has become increasingly common and important. Their sounds are equally important: how do you effectively capture the sound of a variable speed vehicle that’s believable even when interacting with weather and surface materials?
That, and many other questions, will be covered in this talk by the team of Pole Position Production, a Sweden-based production company with 10+ years of experience in recording vehicles and audio for games. Topic areas will include techniques for microphone placement in different situations, which software and plugins are best suited for post production, implementation, tips and tricks for the new beginners, and much more.
Recording and implementing vehicles is often considered one of the dark arts of game audio. In this talk, Pole Position Production will share some lessons learned from working 10+ years in the field. The talk will cover the whole process, from sourcing the vehicle to the finished implemented sound in game.
This talk will aim towards everyone that is interested in field recording and game audio, and vehicle audio in particular.
Attention will be spent on technical matters: microphones, recording techniques, difficulties when recording at high speed
outdoors, but also on the challenges you face in planning, as well as implementation and what is required for a successful end result.