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Jennifer Ash (UX Designer, Bungie)
Location: Room 214, South Hall
Date: Friday, March 22
Time: 11:30 am - 12:30 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Design, Visual Arts
Format: Roundtable
Vault Recording: Not Recorded
User Experience (UX) encompasses both game design and user design, often defining the bridge between other game development disciplines. Game developers are increasingly identifying UX as a specialized field within game development. While all developers design for the player, the focus of UX leverages communication, visual design, cognitive science, and other methods to help define the player experience across the various game systems. This roundtable session will cover tools used in the UX role. Building from the Thursday session of methods, participants will explore which tools used are being used in the UX role and experiences with using them. Tools can aid with methods and communicating across teams, such as collaboration and prototyping tools.
Attendees will share their experiences, challenges, and successes for using various tools in game development to aid with UX explorations. Expect to leave with an understanding of what tools are used for various methods, and pitfalls or strengths of various tools used.
This roundtable is intended for UX professionals, producers and designers who wish to have a better understanding of tools being used within the UX discipline.