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Jennifer Ash (Senior UX Designer, Bungie)
Location: Room 207, South Hall
Date: Wednesday, March 20
Time: 10:30 am - 11:30 am
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Design, Visual Arts
Vault Recording: Not Recorded
Audience Level: All
User Experience (UX) encompasses both game design and user design, often defining the bridge between other game development disciplines. Game developers are increasingly identifying UX as a specialized field within game development. While all developers design for the player, the focus of UX leverages communication, visual design, cognitive science, and other methods to help define the player experience across various game systems.
In this roundtable session you will explore the role of the discipline across companies, how UX is utilized among other gameplay design disciplines, and explore what it means to be UX designer. This roundtable provides a venue to discuss these challenges and provide a method to strengthen the UX community and knowledge sharing to help make the best player experience possible!
Attendees of this roundtable should be able to define the UX role in a company and connect with other UX professionals.
This roundtable is intended for those exploring the UX discipline, those being asked to take on the role of UX at their company, and UX professionals.