View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Jamie Winsor (Co-founder, One More Game)
Location: Room 2014, West Hall
Date: Wednesday, March 20
Time: 3:30 pm - 4:30 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Production & Team Management
Vault Recording: Video
Audience Level: All
User story mapping is a visual exercise that helps product managers and development teams define and prioritize work by collaboratively determining a user's journey when interacting with your product. Participants of a user story mapping session will develop a shared understanding with their peers of the product they intend to deliver. Developers will understand what is the most important pieces to build and in what order, reducing the amount of output required to create the best outcome with the biggest impact for your players.
In this session you will learn how user story mapping is used to cut development waste and align team members behind a single, well-defined goal. The talk will cover the problems this exercise aims to fix and walk through a mock session for building the minimum viable solution for a person's morning routine.
You will be equipped with a product planning technique for building a better shared understanding of any product you intend to build with a team, and learn what a true minimum viable solution for a product or feature looks like.
This is a cross-discipline session for industry professionals of any background and skill level.