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Unity Game Dev Paradigms for 2019 Roundtable (Presented by IGDA)

Mike Croswell  (Owner, Colorado Game Coders)

Location: Room 203, South Hall

Date: Friday, March 22

Time: 11:30am - 12:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo - Get your pass now!

Topic: Advocacy

Format: Roundtable

Vault Recording: Not Recorded

Everyone is invited to discuss the methodologies used in conjunction with the Unity Editor to create games effectively. Areas will be open to the approaches technical artists, audio engineers, level designers, and programmers use for smoother development. What is working for you? What newer technologies are you leveraging? What areas to you feel are not stable enough yet?


Attendees will be able to share the experience and also gain knowledge from their peers in what are some good approaches in Unity Game Development particularly with emphasis on what is "tried and true" and what are some of the newer methodologies worth delving into.

Intended Audience

This roundtable is designed to help game developers of all levels to guide their own learning of the Unity Engine through the experiences of others. You will get more from this discussion if you are at least familiar with the engine, and the more experienced will be able to share their knowledge. Last year there were some very experienced individuals in certain areas that shared their knowledge freely with the RT attendees. Hopefully, that'll happen again this year with even more to learn!