This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
GDC + VRDC 2019 Session Scheduler
View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Pass Type:
All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit -Get your pass now!
Topic:
Programming
Format:
Sponsored Session
Vault Recording: Video
Audience Level: Intermediate
You've seen artificial intelligence and machine learning in the news lately -- but what does it mean for game developers? AI and ML offer new mechanisms for generating animations and behaviors for game characters. In this talk, Unity Technologies will walk through the Unity ML-Agents Toolkit and the Unity Behavior Planner, two tools that leverage state-of-the-art algorithms in AI to help you hit the ground running on your next game. Unity Technologies will showcase both of these tools with real examples. No need to be an expert in AI -- this talk is for anyone interested in harnessing new tools to help you do more, faster.
Takeaway
Developers will learn how to use Unity ML-Agents Toolkit and Unity Behavior Planner to create behaviors for game characters.