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Nicolas Meuleau (Director of AI Research, Unity Lab)
Vincent-Pierre Berges (Machine Learning Engineer, Unity Technologies)
Location: Room 2020, West Hall
Date: Wednesday, March 20
Time: 5:00 pm - 6:00 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: Video
Audience Level: Intermediate
You've seen artificial intelligence and machine learning in the news lately -- but what does it mean for game developers? AI and ML offer new mechanisms for generating animations and behaviors for game characters. In this talk, Unity Technologies will walk through the Unity ML-Agents Toolkit and the Unity Behavior Planner, two tools that leverage state-of-the-art algorithms in AI to help you hit the ground running on your next game. Unity Technologies will showcase both of these tools with real examples. No need to be an expert in AI -- this talk is for anyone interested in harnessing new tools to help you do more, faster.
Developers will learn how to use Unity ML-Agents Toolkit and Unity Behavior Planner to create behaviors for game characters.
Tech Artists, Programmers, Producer/Product Managers