View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Emma Kinema (Producer and Labor Organizer, Game Workers Unite International)
Location: Room 216, South Hall
Date: Friday, March 22
Time: 11:30am - 12:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo - Get your pass now!
Vault Recording: Not Recorded
This roundtable discussion will focus on identifying common ground and achievable goals. Participants will then discuss prioritizing them by severity of problem and length of term and ultimately try to establish a plan. The roundtable will brainstorm and discuss concrete next steps, pros and cons various tactics, discuss organizing tips, training, and knowing your rights. Come make plans for the next phase of organizing as a group and an industry.
Participants will leave with a better understanding of why and how unions can be formed in the game industry, what the set of common goals are, and what our strategy for unionization will be as an international working class.
All game developers are welcome to discuss and learn about the movement to unionize the games industry. The conversation is open to people with any level of understanding about organized labor, newcomers are welcome. But folks should come ready to brainstorm about the practical realities of building unions and how we can best accomplish this goal.