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Andrew Edelsten (Director, Developer Technologies (Deep Learning), NVIDIA)
Paula Jukarainen (Developer Technology Engineer, NVIDIA)
Anjul Patney (Senior Research Scientist, NVIDIA)
Location: Room 205, South Hall
Date: Thursday, March 21
Time: 12:45 pm - 1:45 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Topic: Programming
Format: Sponsored Session
Vault Recording: Video
Audience Level: All
True next-generation games and graphics that integrate ray tracing and deep learning are upon us. In this session, NVIDIA will look at how deep learning is changing game production, game operations and now, even how games are rendered. Learn how to leverage the latest developments in DirectML and CUDA for your titles. NVIDIA also details its new technology Deep Learning Super Sampling (DLSS). DLSS is made possible by NVIDIA's TensorCores found in the Turing architecture and is the first use of real-time deep learning in a rendering pipeline.
NVIDIA is working with partners to integrate DLSS into a wide range of games. Hear first-hand from programmers about a recent game integration covering in detail: how the integration was undertaken in the engine; debugging issues with a neural network; and considerations for different GPUs and resolutions.
Get the latest on DirectML, CUDA, DLSS and see how deep learning can benefit games during production and at runtime.
Deep learning and graphics programmers or technical directors and designers interested in the next evolution of game graphics.