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Linda Kruse (CEO and Game Designer, the Good Evil GmbH)
Location: Room 301, South Hall
Date: Monday, March 18
Time: 3:00 pm - 3:30 pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Programming, Production & Team Management
Tutorials: Tools Tutorial Day
Vault Recording: Video
Audience Level: All
The talk provides insights into the workflow and tool chain created over the past 4 years at the Good Evil. As a small team, it was important for them to create a flexible framework that ensures control for every department, be it game design, art or animation, as well as speed up their production workflow for content heavy games. The core philosophy behind this framework is to empower the game and level designers to change almost anything at anytime without touching the code base and the need for "hard coding". The framework is free of game play related design decisions and with few restrictions. It consists of three main elements: content management, visual scripting and additional utilities to smooth out the workflow through batch processing. It's called the Evil System.
Best practices of designing your own maintainable and flexible framework from the game designers and programmers perspective. Design considerations and benefits for a tool, that empowers game and level designers in your team.
Programmers, game designers, students, production managers.