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Ludovic Chabant (Senior Software Engineer, Electronic Arts)
Location: Room 301, South Hall
Date: Monday, March 18
Time: 3:50pm - 4:20pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Programming
Format: Tutorial
Tutorials: Tools Tutorial Day
Vault Recording: Video
Frostbite Vancouver has been building cinematic tools for all of EA's games and along the way, they learned a few things. This session will talk about high-level approaches, processes, and technical challenges the Frostbite team faced over the years as they scaled their workflows to work with a diverse set of games such as 'Dragon Age', 'FIFA', and 'Battlefield'.
After this session, the audience will hopefully have a better grasp on what it takes to build tools for a company the size of EA.
Programmers, designers, and project managers.