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David Lightbown (User Experience Director, Ubisoft)
Location: Room 214, South Hall
Date: Wednesday, March 20
Time: 5:00 pm - 6:00 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Design, Production & Team Management
Vault Recording: Not Recorded
Audience Level: Intermediate
Creating and maintaining an internal tools design system can be a daunting and often amorphous task. When you are trying to design tools that can be instinctively used and that solve unique workflow problems at the same time, there can be a lot going on. In this session attendees will be able to ask and answer other studios about how they tackle these problems, what has or has not worked for them, and why.
The themes for Day one are: Design, UI, UX, Art, and Prototyping.
Attendees will share their experiences, challenges, and successes with tool design. Expect to leave with a list of actionable methodologies, and real world experiences from other teams, that your team can adopt and learn from to improve in-house tool design.
This roundtable is intended for producers, tool programmers, tool designers, and technical artists who wish to discuss and improve the efficiency of in-house tool design.