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GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

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Thriving in Steam Early Access: Turning 20XX's Slow Launch into Success

Chris King  (Creative Director, Batterystaple Games)

Location: Room 2005, West Hall

Date: Tuesday, March 19

Time: 1:20 pm - 1:50 pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!

Topic: Independent Games Summit

Format: Session

Vault Recording: Video

Audience Level: All

This session will discuss concrete tactics for building, maintaining, and leveraging a game's Early Access community for maximal feedback quality, feedback quantity, and player retention.


You'll come away from this talk with a handful of fresh strategies for building, maintaining, and leveraging the wisdom of your game's Early Access community, with a focus on keeping players happy and getting the highest quality feedback possible for your project-in-progress.

Intended Audience

Appropriate for developers of any sort who are interested in Steam Early Access in any capacity. Having been through Early Access will grant a better frame of reference for the topics discussed, but the takeaways can be realized by all audiences.