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GDC + VRDC 2019 Session Scheduler

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Theme Oriented Design: The Case of 'Phantom Doctrine'

Kacper Szymczak  (Creative Director and CEO, Artificer)

Location: Room 2009, West Hall

Date: Tuesday, March 19

Time: 3:00 pm - 3:30 pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!

Topic: Independent Games Summit

Format: Session

Vault Recording: Video

Audience Level: Intermediate

Reviewers say Creative Forge conveys its themes well. This is a design postmortem of 'Phantom Doctrine' (cold war espionage turn-based tactical), narrowly-focused on fleshing out a theme using gameplay systems. Kacper will talk about tricky relationships between theme and scope, systems, gameplay interactions and loops, and more, providing design methods, ways of thinking and step by step guides on how certain issues can be avoided, especially in system-heavy games like 'Phantom Doctrine'.

Takeaway

Attendees will learn how to build games and gameplay centered around a strong theme. Attendees will learn concrete methods on fixing conflicts when theme and gameplay occasionally clash.

Intended Audience

Talk is intended for gameplay designers, particularly gameplay system designers, as well as all developers working on a game structured around a strong setting, and turn based tactical and strategy game devs.