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The Simplest AI Trick in the Book

Steve Rabin  (Principal Lecturer, DigiPen Institute of Technology)

Luke Dicken  (Director, Central and Strategic Analytics, Zynga)

Rez Graham  (Senior AI Programmer, Independent)

Location: Room 2002, West Hall

Date: Tuesday, March 19

Time: 1:20 pm - 1:50 pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: AI Summit

Format: Session

Vault Recording: Video

Audience Level: All

Most of the time, when you talk about game AI, you think of large, complex systems with many interconnected parts and delicate algorithms. But sometimes, you return to your true “smoke and mirrors” roots and get away with implementing something that is truly simple and yet has profound effects on the end product. This can be something that is apparent to the player, something that is only visible to the other devs around you, or might be something that only lives under the hood -- known only to you. The common thread is that it's something that makes you ask, “why doesn't everyone do this?” This session is a rapid-fire series of presenters sharing something they have discovered and used over the years. They have to be simple... because each person will only have a few minutes each to make their case!

Takeaway

Extremely practical AI tricks that can be immediately applied.

Intended Audience

All levels of game AI programmers.