View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Steve Rabin (Principal Lecturer, DigiPen Institute of Technology)
Luke Dicken (Director, Central and Strategic Analytics, Zynga)
Rez Graham (Senior AI Programmer, Independent)
Location: Room 2002, West Hall
Date: Tuesday, March 19
Time: 1:20 pm - 1:50 pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: AI Summit
Format: Session
Vault Recording: Video
Audience Level: All
Most of the time, when you talk about game AI, you think of large, complex systems with many interconnected parts and delicate algorithms. But sometimes, you return to your true “smoke and mirrors” roots and get away with implementing something that is truly simple and yet has profound effects on the end product. This can be something that is apparent to the player, something that is only visible to the other devs around you, or might be something that only lives under the hood -- known only to you. The common thread is that it's something that makes you ask, “why doesn't everyone do this?” This session is a rapid-fire series of presenters sharing something they have discovered and used over the years. They have to be simple... because each person will only have a few minutes each to make their case!
Extremely practical AI tricks that can be immediately applied.
All levels of game AI programmers.