View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Clara Fernandez Vara (Associate Arts Professor, NYU Game Center)
Matthew Weise (CEO, Empathy Box)
Tanya X. Short (Captain, Kitfox Games)
Mark Backler (Founder, Sketchbook Games)
Whitney "Strix" Beltran (Lead Narrative Designer, E-Line Media)
Dave Gilbert (Founder, Wadjet Eye)
Allen Turner (Designer/Owner, Council Of Fools, LLC)
Location: Room 3016, West Hall
Date: Monday, March 18
Time: 10:00 am - 11:00 am
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Game Narrative Summit
Vault Recording: Video
Audience Level: All
In five short-format talks, leading innovators in game narrative will share stories behind their innovative creations: the ambitions they had, the challenges they faced, the solutions they invented. Each speaker will reveal in detail the experimental techniques they developed to mark new advances in narrative design, dissecting particular problems and revealing the strategies they deployed to tackle them.
After listening to prominent creators reveal the behind-the-scenes of their narrative craft, attendees will be able to compare and contrast various approaches to problem-solving and experimentation in interactive storytelling, while gaining inspiration for creating dramatic player experience and advancing the art of narrative design.
The goal of the session is to expose attendees to innovative approaches so the audience can be very wide. Beginners in the field will learn what is considered cutting-edge, while veterans will see their preconceptions about what constitutes game design challenged.