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'The Missing': An Attempt at Complete Cohesion of Gameplay and Narrative

SWERY  (Game Director and Writer, White Owls, Inc.)

Location: Room 2005, West Hall

Date: Friday, March 22

Time: 3:00 pm - 4:00 pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Indie developer SWERY's most recent work, 'The Missing', is a puzzle-action game in which you progress by destroying your own body. Beyond the simple appeal of raw violence, this unconventional game also bears a special, more profound significance, as SWERY aimed to create an experience with complete cohesion of gameplay and narrative, one in which he sought to test the extent to which a game's narrative could influence the player's own life.

While looking back on his career to date, SWERY will explain why 'The Missing' was the first game he made after striking out on his own, as well as how he approached integrating gameplay and narrative. He will also explain the ideology and methodology behind his unique style of game design.

Note that this session will completely spoil anything and everything about 'The Missing: J.J. Macfield and the Island of Memories'.


With over twenty years of experience as a game designer, SWERY will explain his process of creating cohesive game worlds at his new studio White Owls, and will speak on where his sights lay next. SWERY hopes to see you there with coffee and doughnuts in hand!

Intended Audience

Game directors and designers, scenario writers, coffee aficionados, doughnut fans, and cat lovers.