View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Dave Grossman (Chief Creative Officer, Earplay)
Location: Room 3016, West Hall
Date: Tuesday, March 19
Time: 10:00 am - 11:00 am
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Game Narrative Summit
Vault Recording: Video
Audience Level: All
As voice is increasingly recognized as a viable entertainment space, new creators can benefit from the techniques and experiences (and blunders) of those who have gone before. Earplay's recent adaptation of a physical escape room to a Jack Ryan-themed interactive story on Alexa provides the framework to discuss the ins and outs of story creation for voice platforms, adaptations between media, and how to direct an exploratory experience when the audience cannot see anything at all.
An overview of the unique challenges presented by voice-controlled narrative, for voice assistants and, by extension, AR/VR. A window into the additional challenges raised as narratives become more complex. Strategies and techniques for dealing with it all.
The core audience are narrative designers, particularly those with an interest in any platform that involves voice recognition as a control scheme. There's some good material for writers as well. The session will also interest those eager to work with new, emerging platforms.