View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
David Fox (CEO, Double Coconut)
Location: Room 2016, West Hall
Date: Tuesday, March 19
Time: 4:40 pm - 5:10 pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Mobile Summit
Vault Recording: Video
Audience Level: All
Hyper-casual games are one of the (few) viable success stories in mobile gaming this year. To an outsider, these titles may look like cloned, low-quality schlock. But, much like the pop music industry, success in hyper-casual involves an extremely polished nugget of gameplay wrapped in carefully calibrated image and shared with the world via a well-established but very-hard-to-enter distribution model. This session will pull back the curtain and look at how this all really works and where quality really matters.
Hyper-casual games are a fun way to prototype and profit off new mechanics, but they aren't for the faint of heart and certainly not a "no brainer" to succeed at. However, with the right planning and math, they are a genuine path to mobile success.
Game developers, especially indies, who may have lots of ideas for small puzzle/arcade games and want to turn them into viable businesses.