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The Division 2: A World of Materials (Presented by Substance)

Jon Lauf  (Lead Technical Artist, Ubisoft Redstorm)

Andrew Dixon  (Environment Artist, Red Storm Entertainment)

Location: Room 3009, West Hall

Date: Tuesday, March 19

Time: 11:20 am - 12:20 pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Visual Arts

Format: Sponsored Dev Day

Vault Recording: Video

Audience Level: All

This talk will cover The Division 2’s material creation workflow and tools pipeline. The speakers will discuss the philosophy of creating a curated library of materials from scratch using Substance Designer. They will also shed some light on their proprietary Substance toolset, and how they designed a flexible engine integration for Substance files.

Takeaway

Attendees will leave with some tips and tricks about material creation workflow and the creation of a curated library of materials.

Intended Audience

Technical and environment artists, and anyone curious about material creation workflows.