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GDC + VRDC 2019 Session Scheduler
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The Division 2: A World of Materials (Presented by Substance)
Jon Lauf (Lead Technical Artist, Ubisoft Redstorm)
Andrew Dixon (Environment Artist, Red Storm Entertainment)
Location: Room 3009, West Hall
Date: Tuesday, March 19
Time: 11:20 am - 12:20 pm
Pass Type:
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Topic:
Visual Arts
Format:
Sponsored Dev Day
Vault Recording: Video
Audience Level: All
This talk will cover The Division 2’s material creation workflow and tools pipeline. The speakers will discuss the philosophy of creating a curated library of materials from scratch using Substance Designer. They will also shed some light on their proprietary Substance toolset, and how they designed a flexible engine integration for Substance files.
Takeaway
Attendees will leave with some tips and tricks about material creation workflow and the creation of a curated library of materials.
Intended Audience
Technical and environment artists, and anyone curious about material creation workflows.