View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Richard Ludlow (Audio Director, Hexany Audio)
Jeffrey Rose (Attorney, Law Offices of Jeffrey W. Rose)
Sarah Kovacs (Kraft Engel Management)
Brian Schmidt (Founder and President, Brian Schmidt Studios)
Sebastian Wolff (Founder, Materia Collective, LLC)
Location: Room 3002, West Hall
Date: Thursday, March 21
Time: 10:00am - 11:00am
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!
Topic: Audio, Production & Team Management
Vault Recording: Video
Audience Level: All
Moderated by Richard Ludlow and featuring panelists Brian Schmidt, Sarah Kovcas, Jeff Rose, and Sebastian Wolff, this panel is made up of some of the most business-knowledgeable individuals in the game music industry. Richard will present questions on a variety of music business topics including negotiating agreements (work for hire vs. non-exclusive), PRO rights and royalties, soundtrack monetization, representation, publishing, and more. There will also be time for open Q&A at the end.
The broad spectrum of backgrounds in the business world will allow the audience to gain insight into each topic from people on very different sides of the table.
Attendees will walk away much better informed about fundamental concepts in music business as presented from a variety of different viewpoints. They will also have the opportunity to address the panel with more specific inquiries.
While primarily targeted at composers, developers and publishers alike will benefit from an increased knowledge on these topics of music business if they work with composers on their own projects.