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Antoine Cohade (Sr. Developer Relations Engineer, Intel)
Michael Apodaca (Principal Engineer, Intel)
Location: Room 3009, West Hall
Date: Wednesday, March 20
Time: 2:00 pm - 3:00 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Vault Recording: Video
Audience Level: All
The next generation of Intel processor graphics codenamed Gen11 has now officially been announced and is scheduled for release later this year! This update brings a significant compute, geometry and throughput improvements over todays widely used Gen9 graphics.
This talk will provide a detailed tour of the hardware architecture behind Intel’s latest Gen GPUs - unveiling the structure behind its building blocks and their performance implications. Special consideration will be taken to explain how graphics engineers can best exploit the new Gen11 architecture. We will then take an in-depth look at the powerful new features being introduced this year, such as Coarse Pixel Shading (CPS) and more!
This technical talk addresses game and engine developers with an interest in graphics architecture and performance, as well as future looking graphics algorithms.