View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Location: Room 3009, West Hall
Date: Wednesday, March 20
Time: 2:00pm - 3:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: Video
Audience Level: All
The next generation of Intel processor graphics codenamed Gen11 has now officially been announced and is scheduled for release later this year! This update brings a significant compute, geometry and throughput improvements over todays widely used Gen9 graphics.
This talk will provide a detailed tour of the hardware architecture behind Intel’s latest Gen GPUs - unveiling the structure behind its building blocks and their performance implications. Special consideration will be taken to explain how graphics engineers can best exploit the new Gen11 architecture. We will then take an in-depth look at the powerful new features being introduced this year, such as Coarse Pixel Shading (CPS) and more!
This technical talk addresses game and engine developers with an interest in graphics architecture and performance, as well as future looking graphics algorithms.