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GDC + VRDC 2019 Session Scheduler
View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
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Pierre Fleau (Senior Texture Artist, Ubisoft Quebec)
Location: Room 3009, West Hall
Date: Tuesday, March 19
Time: 5:30 pm - 6:30 pm
Pass Type:
All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit -Get your pass now!
Topic:
Visual Arts
Format:
Sponsored Dev Day
Vault Recording: Video
Audience Level: All
Vincent Dérozier and Pierre Fleau will take you through the complete production of the materials of Assassin's Creed Odyssey. From conception to pre-production and production, learn what defines the artistic direction of such textures, and how technical elements of the pipeline and workflow were built using the Substance suite.
Takeaway
This talk is for artists who want to know what went into creating the look of Assassin’s Creed Odyssey, technical artists who want to build similar workflows, and managers who may want to increase productivity in smart and efficient ways.