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GDC + VRDC 2019 Session Scheduler
View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Pass Type:
All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit -Get your pass now!
Topic:
Programming
Format:
Sponsored Session
Vault Recording: Not Recorded
Audience Level: Intermediate
This session will cover some of the technical difficulties of developing multiplayer games based on the personal experiences of the speaker, best known for his role in the development of Counter-Strike in 1999.
The session will give insight into using 1stand 3rd person perspectives for multiplayer games, the pros and cons of using weapon view models, network optimization for multiple NPCs as well as animation data optimization for the speaker’s latest development project with Pearl Abyss.
Takeaway
Attendees will learn about common programming and artistic hurdles developers face while working on multiplayer games on different types of engines, and takeaway feasible solutions to such problems.
Intended Audience
This session is intended for programmers interested mostly in multiplayer game development as well as character animation applicable to any game genre.