GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Technical Artist Bootcamp: "Understanding Constraints: A Framework for Tech Art Decision Making" & "Tech Art at Scale: Supporting 2,000 Users"

Alexander Zotikov  (Technical Artist, Remedy Entertainment)

Luiz Kruel  (Senior Tech Artist, SideFX Software)

Location: Room 3004, West Hall

Date: Tuesday, March 19

Time: 4:00 pm - 5:00 pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Vault Recording: Video

This is a joint session of two 30-minute lectures, "Understanding Constraints: A Framework for Tech Art Decision Making" and "Tech Art at Scale: Supporting 2,000 Users".

Understanding Constraints: A Framework for Tech Art Decision Making
Alexander Zotikov
, (Technical Artist, Remedy Entertainment)
The first step to making any decision in a technical art pipeline is to identify constraints. Every game has varying requirements, employees of different backgrounds and cultures, and technical limitations that must be taken into consideration. To effectively make decisions, you must collaborate with stakeholders, communicate effectively, and validate your assumptions. Sometimes, it is easy to get caught up in the day-to-day problem solving without recognizing bad practices or patterns in the bigger picture. By highlighting practical examples, this talk will help you identify the constraints that affect your projects and steps you can take to make decisions that will expand technical opportunities in the future

Tech Art at Scale: Supporting 2,000 Users
Luiz Kruel,
(Senior Tech Artist, SideFX Software)
A practical guide on how to develop tools at a large scale and support a growing number of users, most of which you might not have direct contact with. Plenty of examples on how to support your users in a chaotic live environment and some interesting insights on the industry trends from an outside perspective.

Takeaway

Understanding Constraints: A Framework for Tech Art Decision Making
Alexander Zotikov
, (Technical Artist, Remedy Entertainment)
During the talk attendees will learn how to identify constraints, experiment with technical concepts, and make educated guesses to expand the possibility space of solutions. Practical examples will demonstrate how to make decisions while providing room for ideas to evolve.

Tech Art at Scale: Supporting 2,000 Users
Luiz Kruel,
(Senior Tech Artist, SideFX Software)
You’ll gain insights on how to improve your development processes to ensure your users are working smoothly while minimizing the stress of unknowns. Luiz will share how a 3 person team supports a large portion of the industry with over 90 tools in a live development environment.

Intended Audience

Understanding Constraints: A Framework for Tech Art Decision Making
Alexander Zotikov
, (Technical Artist, Remedy Entertainment)
Anyone interested in theory and philosophy of combating bad practices and understanding the anatomy of complex decision making in a technical and creative environment.

Tech Art at Scale: Supporting 2,000 Users
Luiz Kruel,
(Senior Tech Artist, SideFX Software)
Technical artists, tools programmers and curious artists