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Garrett Stevens (Technical Artist, Funomena)
Location: Room 3004, West Hall
Date: Tuesday, March 19
Time: 1:20 pm - 2:20 pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Visual Arts
Tutorials: Technical Artist Bootcamp
Vault Recording: Video
In this session, Funomena's Garrett Stevens will provide a brief survey of graphics profiling and debugging techniques for the technical artist. Time will be spent using tools such as RenderDoc and Nvidia's Tegra Debugger to find low hanging fruit, and then making practical changes to example shaders and VFX.
Attendees will be introduced to effective approaches to graphics profiling through real world examples, and strategies for optimizing during production.
This talk is intended for technical artists and vfx artists who are interested in graphics optimization within the reality of production. Prior knowledge of shaders or material systems is recommended, but not required.