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GDC + VRDC 2019 Session Scheduler

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Technical Artist Bootcamp: Gotta Go Fast: Shader Optimization for Tech Artists

Garrett Stevens  (Technical Artist, Funomena)

Location: Room 3004, West Hall

Date: Tuesday, March 19

Time: 1:20 pm - 2:20 pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Vault Recording: Video

In this session, Funomena's Garrett Stevens will provide a brief survey of graphics profiling and debugging techniques for the technical artist. Time will be spent using tools such as RenderDoc and Nvidia's Tegra Debugger to find low hanging fruit, and then making practical changes to example shaders and VFX.


Attendees will be introduced to effective approaches to graphics profiling through real world examples, and strategies for optimizing during production.

Intended Audience

This talk is intended for technical artists and vfx artists who are interested in graphics optimization within the reality of production. Prior knowledge of shaders or material systems is recommended, but not required.